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Triggering Monsters
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#2
RE: Triggering Monsters

Hi and welcome to forum.
Yes, this is correct section.

You need to place a monster where you want to spawn it, then deactivate it in the editor. This can be done with unchecking "active" checkbox.
After that, you need to activate the monster, with setentityactive function; then add the patrols.

You need to add patrol nodes in level editor first.
You can find the exact functions here: http://wiki.frictionalgames.com/hpl2/amn..._functions

08-12-2011, 06:06 PM
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Messages In This Thread
Triggering Monsters - by HansEnMilan - 08-12-2011, 05:54 PM
RE: Triggering Monsters - by Tanshaydar - 08-12-2011, 06:06 PM
RE: Triggering Monsters - by HansEnMilan - 08-12-2011, 06:25 PM
RE: Triggering Monsters - by Tanshaydar - 08-12-2011, 06:28 PM
RE: Triggering Monsters - by HansEnMilan - 08-12-2011, 06:38 PM
RE: Triggering Monsters - by Tanshaydar - 08-12-2011, 06:56 PM
RE: Triggering Monsters - by HansEnMilan - 08-12-2011, 06:59 PM
RE: Triggering Monsters - by MegaScience - 08-13-2011, 06:20 AM



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