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Enabling decals with script
Kyle Offline
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Posts: 911
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Joined: Sep 2010
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#2
RE: Enabling decals with script

Go to "Entities", then "decals", and then use one of those decals which can be used to be set active or inactive. They only show up when they're located on a surface, so they can't hover in the middle of the editor. Tongue

You'll also have to keep the decals a tiny bit off the ground so they aren't ontop of each other, which causes the texture of the blood decal to flash. I don't think you'll be able to use any of the other decals to be set active or not though. :/

08-14-2011, 11:49 PM
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Messages In This Thread
Enabling decals with script - by Homicide13 - 08-14-2011, 11:41 PM
RE: Enabling decals with script - by Kyle - 08-14-2011, 11:49 PM
RE: Enabling decals with script - by Homicide13 - 08-15-2011, 01:36 AM
RE: Enabling decals with script - by Homicide13 - 08-15-2011, 04:25 PM



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