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Making Puzzle Items Consumable
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#2
RE: Making Puzzle Items Consumable

You might be able to use this: void SetEntityCallbackFunc(string& asName, string& asCallback)

Callback syntax: void MyFunc(string &in asEntity, string &in type)
Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc

Perhaps OnUse would work? Other than that you might have to tinker in the model editor.
08-15-2011, 03:40 AM
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Messages In This Thread
Making Puzzle Items Consumable - by Homicide13 - 08-15-2011, 02:09 AM
RE: Making Puzzle Items Consumable - by MrBigzy - 08-15-2011, 03:40 AM
RE: Making Puzzle Items Consumable - by DRedshot - 08-15-2011, 04:40 PM



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