Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to make custom loading screens?
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#4
RE: How to make custom loading screens?

I don't know if it is this what you are exactly asking, but here:

void SetupLoadScreen(string&asTextCat, string&asTextEntry, int alRandomNum, string&asImageFile);

Determines which loading screen will be shown when changing maps.

asTextCat - the category of the loading text in the .lang file to be shown on the loading screen
asTextEntry - the entry in the .lang file
alRandomNum - if greater 1, then it will randomize between 1 and alRandom for each LoadScreen giving entry the suffix XX (eg 01). If < =1 then no suffix is added
asImageFile - the image to be shown (optional)

From here: http://wiki.frictionalgames.com/hpl2/amn..._functions

08-19-2011, 11:39 PM
Website Find


Messages In This Thread
How to make custom loading screens? - by ZyLogicX - 08-19-2011, 11:24 PM
RE: How to make custom loading screens? - by Tanshaydar - 08-19-2011, 11:39 PM



Users browsing this thread: 1 Guest(s)