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Doors
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#3
RE: Doors

the castle base secret door is one of those upwards moving doors, like the portcullis ones in the water monster part. To move these, use the SetMoveObjectState OR SetMoveObjectStateExt functions, and set the move value to a suitable number ( 0 = closed, 1 = open ) other float values can be used, and the Ext version gives you more choices Smile

Edit: I might be wrong but I thought the Secret door was an entity, not a static object?

(This post was last modified: 08-20-2011, 11:31 PM by DRedshot.)
08-20-2011, 11:27 PM
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Messages In This Thread
Doors - by JenniferOrange - 08-20-2011, 10:17 PM
RE: Doors - by palistov - 08-20-2011, 10:43 PM
RE: Doors - by DRedshot - 08-20-2011, 11:27 PM
RE: Doors - by JenniferOrange - 08-21-2011, 12:09 AM



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