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enemy and pathnode
good871 Offline
Junior Member

Posts: 22
Threads: 10
Joined: Aug 2011
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#1
enemy and pathnode

Hi, I have question.

In my costume story I have a monster, it can be anywhere in map, but after some time I want get it to one select pathnode.

So how to do? Timer and this stuff I can do, it's working, but Monster don't go to pathnode(which I create in map). I use script

void AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);


Where I make a mistake?
08-22-2011, 10:00 AM
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Messages In This Thread
enemy and pathnode - by good871 - 08-22-2011, 10:00 AM
RE: enemy and pathnode - by Elven - 08-22-2011, 10:28 AM



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