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Custom Story Crash [HAVING THE PROBLEM ONCE AGAIN]
TheReaper2011 Offline
Junior Member

Posts: 3
Threads: 0
Joined: Aug 2011
Reputation: 0
#21
RE: Custom Story Crash [SOLVED]

OK....i changed it around a bit (looked around at someone else's "hps" and i changed mine like this:

My hps:

void OnStart()
{
AddQuest("hauntedhallquest", "HauntedHallQuest");
AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1);
CreateEntityAtArea("servant_grunt_6", "servant_grunt.ent", "RoomAreaThree", false);
AddEntityCollideCallback("Player", "Walk_Complete_Area", "FinishWalkQuest", true, 1);
AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1);
AddEntityCollideCallback("Player", "RoomOneArea", "CollideRoomOne", true, 1);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}

void OnEnter()
{
AddUseItemCallback("", "hallkey_1", "hall", "KeyOnDoor", true);
SetSwingDoorLocked("hall", false, true);
SetSwingDoorLocked("outsidedoor" , false, true);
PlaySoundAtEntity("", "unlock_door" , "outsidedoor" , 0, false);
RemoveItem("outsidekey_1");
PlaySoundAtEntity("unlocksound", "unlock_door.snt", "hall", 0.0f, false);
RemoveItem("hallkey_1");
SetEntityPlayerLookAtCallback("fire_place_3", "looking", true);
}

void GetWalkQuest(string &in asParent, string &in asChild, int alState)
{

}

void FinishWalkQuest(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("hauntedhallquest", "HauntedHallQuest");
}
PlaySoundAtEntity("unlocksound", "unlock_door.snt", "hall", 0.0f, false);
RemoveItem("hallkey_1");
}

void CollideRoomOne(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
SetSwingDoorClosed("hall", false, true);
SetEnemyIsHallucination("servant_grunt_6", true);
FadeEnemyToSmoke("servant_grunt_6", true);
ShowEnemyPlayerPosition("Player");
}


Now that type of hps (in this order) i saw that from the user "Bennick"...

BUT....again and again the annoyance continues repetedly: Confused

- FATAL ERROR: Could not load script file 'custom_stories/RoaringCorridors/custom_stories/RoaringCorridors/maps/00_roaringcorridors.hps'!
main (33, 18) : ERR : Expected identifier
main (34, 11) : ERR : Expected identifier
main (35, 1) : ERR : Unexpected token '}'

Why..i dunno...the error/s are less but in each one that occured (and i kept changing lines insanely) it keeps mentioning "Unexpected token"...and of course "Expected Identifier" Huh

What am i doing wrong? Sorry to bother, for the well, 3rd time, but this error is pulling my nerves. Im creating my nice little map with creepy corridors and jump moments/scares...and i can't even load it Sad


08-22-2011, 12:57 PM
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Messages In This Thread
RE: Custom Story Crash - by jens - 01-12-2011, 03:01 PM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 12:40 AM
RE: Custom Story Crash - by Tottel - 01-13-2011, 01:34 AM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 01:41 AM
RE: Custom Story Crash - by Tottel - 01-13-2011, 02:22 AM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 02:32 AM
RE: Custom Story Crash - by Tottel - 01-13-2011, 02:34 AM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 02:48 AM
RE: Custom Story Crash - by Tottel - 01-13-2011, 10:27 AM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 02:17 PM
RE: Custom Story Crash - by Tottel - 01-13-2011, 02:30 PM
RE: Custom Story Crash - by RawkBandMan - 01-13-2011, 03:00 PM
RE: Custom Story Crash - by RawkBandMan - 01-17-2011, 12:12 AM
RE: Custom Story Crash - by RawkBandMan - 01-22-2011, 06:17 PM
RE: Custom Story Crash - by RawkBandMan - 05-07-2011, 05:18 PM
RE: Custom Story Crash [SOLVED] - by JetlinerX - 08-21-2011, 07:12 PM
RE: Custom Story Crash [SOLVED] - by Obliviator27 - 08-21-2011, 08:03 PM
RE: Custom Story Crash [SOLVED] - by TheReaper2011 - 08-22-2011, 12:57 PM
RE: Custom Story Crash [SOLVED] - by RawkBandMan - 08-25-2011, 03:08 AM



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