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switch map after death ?
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
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#7
RE: switch map after death ?

Could this be valid?

//Parameters can be whatever triggers the checkpoint. This one is from a "AddEntityCollideCallback".
void Example(string &in asParent, string &in asChild, int alState)
{
CheckPoint("ExampleInternalName","ExampleStartPos", "ExampleScriptCallback", "Hints", "Example_CheckPoint");
}

void CheckPoint1Script(string &in asName, int alCount)
{
ChangeMap("Example.map", "ExampleStartPos", "", "");
}
08-22-2011, 11:47 PM
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Messages In This Thread
switch map after death ? - by sassix - 01-09-2011, 09:34 PM
RE: switch map after death ? - by sassix - 01-09-2011, 09:44 PM
RE: switch map after death ? - by DIGI Byte - 01-10-2011, 09:45 AM
RE: switch map after death ? - by sassix - 01-10-2011, 03:38 PM
RE: switch map after death ? - by Elven - 08-22-2011, 06:53 PM
RE: switch map after death ? - by Rapture - 08-22-2011, 11:47 PM



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