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Monster De-Spawn Script
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#4
RE: Monster De-Spawn Script

Put a script area over the node. Then put an AddEntityCallback that checks for the grunt. If he crosses it, make him deactivate.
08-23-2011, 04:26 PM
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Messages In This Thread
Monster De-Spawn Script - by ObsidianLegion - 08-23-2011, 04:03 PM
RE: Monster De-Spawn Script - by Elven - 08-23-2011, 04:05 PM
RE: Monster De-Spawn Script - by ObsidianLegion - 08-23-2011, 04:23 PM
RE: Monster De-Spawn Script - by MrBigzy - 08-23-2011, 04:26 PM
RE: Monster De-Spawn Script - by Elven - 08-23-2011, 04:28 PM
RE: Monster De-Spawn Script - by ObsidianLegion - 08-23-2011, 04:50 PM
RE: Monster De-Spawn Script - by MrBigzy - 08-23-2011, 04:54 PM
RE: Monster De-Spawn Script - by Elven - 08-23-2011, 06:00 PM
RE: Monster De-Spawn Script - by BubbleTroll - 08-23-2011, 06:01 PM



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