Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Why horror?
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#15
RE: Why horror?

(08-23-2011, 10:25 AM)Acies Wrote: I think the entityCollide applies to entities as well (I'm quite unsure but haven't Apjjm made it work?) - so the things you just described would be possible actually.

Entity-to-entity collision is detectable (which Apjjm took to another level), but last i checked "Player" is not considered an entity. Therefore player-to-entity collision is not detectable.

Tutorials: From Noob to Pro
08-23-2011, 05:29 PM
Website Find


Messages In This Thread
Why horror? - by Hermoor - 08-23-2011, 02:50 AM
RE: Why horror? - by Selyp - 08-23-2011, 03:24 AM
RE: Why horror? - by Hunter of Shadows - 08-23-2011, 03:29 AM
RE: Why horror? - by Juby - 08-23-2011, 03:33 AM
RE: Why horror? - by Kurton - 08-23-2011, 03:34 AM
RE: Why horror? - by nemesis567 - 08-23-2011, 03:46 AM
RE: Why horror? - by xdeath - 08-23-2011, 06:48 PM
RE: Why horror? - by MrBigzy - 08-24-2011, 03:10 AM
RE: Why horror? - by Hermoor - 08-23-2011, 04:09 AM
RE: Why horror? - by Your Computer - 08-23-2011, 04:45 AM
RE: Why horror? - by Hermoor - 08-23-2011, 05:02 AM
RE: Why horror? - by Your Computer - 08-23-2011, 05:34 AM
RE: Why horror? - by MegaScience - 08-23-2011, 06:52 AM
RE: Why horror? - by Acies - 08-23-2011, 10:25 AM
RE: Why horror? - by Khyrpa - 08-23-2011, 01:18 PM
RE: Why horror? - by Your Computer - 08-23-2011, 05:29 PM
RE: Why horror? - by Mina Darsh - 08-23-2011, 02:40 PM
RE: Why horror? - by Acies - 08-23-2011, 07:02 PM
RE: Why horror? - by TheShadowSythe - 08-24-2011, 08:29 PM



Users browsing this thread: 4 Guest(s)