Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Play Credits When you Die
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#3
RE: Play Credits When you Die

CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

that and

StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);

All you need. Check what each string etc. means in the Script functions page

08-23-2011, 07:32 PM
Find


Messages In This Thread
Play Credits When you Die - by GreyFox - 08-23-2011, 07:06 PM
RE: Play Credits When you Die - by BubbleTroll - 08-23-2011, 07:28 PM
RE: Play Credits When you Die - by Khyrpa - 08-23-2011, 07:32 PM
RE: Play Credits When you Die - by Kyle - 08-23-2011, 07:33 PM



Users browsing this thread: 1 Guest(s)