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How to make things like crowbar and surgical needle.
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#8
RE: How to make things like crowbar and surgical needle.

crowbar opening a door is old, but as long as you use it in an unusual / unexpected way, I have no problem with it. There are so many things you could do with items what HPL is capable of, you just need to learn your way around the model editor. Smile

For example, if you look through all of the entities, every single one can be turned into an item, which opens the possiblities for hundreds of unique puzzles! Also, anything can be turned into a lever, a wheel, or even a door! so you can increase interactivity greatly by simply turning for example an old broom into a makeshift lever or something...


For your question, it's simple.
1. when you interact with the puzzle, set a crowbar joint entity active
2. when the crowbar joint entity touches a set area - ie: it has bent too much - break the door Smile

(This post was last modified: 08-24-2011, 03:48 AM by DRedshot.)
08-24-2011, 03:19 AM
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RE: How to make things like crowbar and surgical needle. - by DRedshot - 08-24-2011, 03:19 AM



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