Help!
I am trying to activate an enemy (+ patrolnodes), make the player look at him for 1 second, then be able to look freely but noticing boxes in your way that wasn't there before! I get no error, it simply doesn't do anything at all, i tried the .hps file to activate the enemy as soon as it started and the .hps works fine...but not the script! Please help!
void OnEnter()
{
AddEntityCollideCallback("Player", "AreaChaseGrunt", "ActivateChaseGrunt", true, 1);
AddEntityCollideCallback("servant_brute_1", "ScriptArea2", "Monsterdeactive", true, 1);
SetEntityActive("ge_box_wood01_1", false);
SetEntityActive("ge_box_wood01_2", false);
SetEntityActive("ge_box_wood01_3", false);
SetEntityActive("ge_box_wood01_4", false);
SetEntityActive("ge_box_wood01_5", false);
SetEntityActive("ge_box_wood01_6", false);
SetEntityActive("ge_box_wood01_7", false);
SetEntityActive("ge_box_wood01_8", false);
}
void ActivateChaseGrunt(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 1, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 1, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 1, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 1, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 1, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 1, "");
StartPlayerLookAt("servant_brute_1", 10.0f, 10.0f, "");
AddTimer("StopStare", 1, "StopPlayerLookAt");
}
void StopPlayerLookAt(string &in asTimer)
{
StopPlayerLookAt();
SetEntityActive("ge_box_wood01_1", true);
SetEntityActive("ge_box_wood01_2", true);
SetEntityActive("ge_box_wood01_3", true);
SetEntityActive("ge_box_wood01_4", true);
SetEntityActive("ge_box_wood01_5", true);
SetEntityActive("ge_box_wood01_6", true);
SetEntityActive("ge_box_wood01_7", true);
SetEntityActive("ge_box_wood01_8", true);
}
void Monsterdeactive(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", false);
}
void OnLeave()
{
}
I can't see any bugs in the code...so please help me, i have done everything i could think of!!![/font]