Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Leaving map script
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#3
RE: Leaving map script

Will this work? Smile

void CollideCorridorFive(string &in asParent, string &in asChild, int alState)
{
FadeOut(1);
PlaySoundAtEntity("Fade_Screen_Sound", "grunt/enabled", "Player", 0, true);
AddTimer("Loadmap", 1.5f, "Loadmap"
}

void Loadmap(string &in asParent, string &in asChild, int alState)
{
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
}
(This post was last modified: 08-28-2011, 02:48 PM by SilentStriker.)
08-28-2011, 02:48 PM
Find


Messages In This Thread
Leaving map script - by SilentStriker - 08-28-2011, 12:54 PM
RE: Leaving map script - by JenniferOrange - 08-28-2011, 02:11 PM
RE: Leaving map script - by SilentStriker - 08-28-2011, 02:48 PM
RE: Leaving map script - by MegaScience - 08-28-2011, 03:14 PM
RE: Leaving map script - by SilentStriker - 08-28-2011, 03:18 PM
RE: Leaving map script - by Henriksen - 08-28-2011, 03:23 PM
RE: Leaving map script - by Kyle - 08-28-2011, 03:21 PM
RE: Leaving map script - by SilentStriker - 08-28-2011, 03:21 PM
RE: Leaving map script - by SilentStriker - 08-28-2011, 03:27 PM
RE: Leaving map script - by MegaScience - 08-28-2011, 03:39 PM
RE: Leaving map script - by SilentStriker - 08-28-2011, 03:39 PM
RE: Leaving map script - by SilentStriker - 08-28-2011, 04:42 PM
RE: Leaving map script - by Obliviator27 - 08-28-2011, 04:44 PM



Users browsing this thread: 2 Guest(s)