Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: Which would you prefer?
You do not have permission to vote in this poll.
Number 1
100.00%
1 100.00%
Number 2
0%
0 0%
Total 1 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 1 Vote(s) - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
OnDeath or another function?
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#4
RE: I need your oppinion!

How about?

Number 4: monsters are easier to survive and if you die, you will respawn and the monster event is changed slightly

Good points from frictionals blog (everyone should read through the blog, its awesome):
Spoiler below!
Regarding death and fear-factor, consider the following:

1) If the player fears death because of a trial and error system, she fears an abstract mechanic and not something of the game world. By worrying about a game mechanics, the player is pulled out of the experience.

2) Once death has occurred, the player will know what to expect. If killed by a creature that jumped out from behind a corner, the next time the encounter will have far from the same effect.

full blog page post: http://frictionalgames.blogspot.com/2010...games.html

(This post was last modified: 08-29-2011, 11:45 AM by Khyrpa.)
08-29-2011, 11:26 AM
Find


Messages In This Thread
OnDeath or another function? - by Mr. Bombastic - 08-29-2011, 09:54 AM
RE: I need your oppinion! - by Your Computer - 08-29-2011, 10:14 AM
RE: I need your oppinion! - by Mr. Bombastic - 08-29-2011, 10:29 AM
RE: I need your oppinion! - by Khyrpa - 08-29-2011, 11:26 AM
RE: I need your oppinion! - by Acies - 08-29-2011, 11:37 AM
RE: I need your oppinion! - by Mr. Bombastic - 08-29-2011, 02:42 PM
RE: OnDeath or another function? - by Juby - 08-29-2011, 03:03 PM
RE: OnDeath or another function? - by MegaScience - 08-29-2011, 03:09 PM



Users browsing this thread: 2 Guest(s)