Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Scripting issues: sounds & other.
ObsidianLegion Offline
Member

Posts: 173
Threads: 53
Joined: Jun 2011
Reputation: 0
#5
RE: Scripting issues: sounds & other.

(08-30-2011, 08:21 PM)Enexeus Wrote:
(08-30-2011, 08:12 PM)Lolnesia09 Wrote: You're best putting the sounds into the story using the editor. Have you done that?

No I haven't, I'll look into that. Thanks!

(08-30-2011, 08:13 PM)Rapture Wrote: Didn't see any StartScreenShake function in their. Not sure if their is another function that shakes the screen though.

After screwing around with the playerstartarea I've been able to reduce the shaking a lot. I have no idea why.

Also, it indeed was a sound I imported myself. Wink

I'll get on it straight away, guys! Thanks again!
Update:

It didn't work.
I also added the lines: SetEntityActive("windblow_1", true); etc to make it work but to no avail.

The screen shaking is also back. :/

Anyone? Btw, should I be linking to the .nst or the .ogg file?

Link it to .ogg just to be safe. Have you added your sounds into your customs file in your Amnesia/custom_stories/YourCustom/sounds that may help.

post your .snt up too. I know how to deal with those.

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
08-30-2011, 08:55 PM
Find


Messages In This Thread
Scripting issues: sounds & other. - by Enexeus - 08-30-2011, 07:33 PM
RE: Scripting issues: sounds & other. - by ObsidianLegion - 08-30-2011, 08:55 PM
RE: Scripting issues: sounds & other. - by Juby - 08-30-2011, 10:43 PM



Users browsing this thread: 1 Guest(s)