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Sanity problems
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#2
RE: Sanity problems

(08-31-2011, 03:21 AM)Bennick Wrote: As mentioned in my earlier thread, I had a problem loading one of my maps. I found that if I deleted the GiveSanityBoost command however, that it would run fine. Am I not using the correct command or something?

I'll repost my script:

void OnStart()
{
FadeOut(0);
FadeIn(15);
PlayMusic("10_amb.ogg", true, 1, 3, 0, true);
PlaySoundAtEntity("", "door_level_wood_close.snt", "secretbookcase", 0, false);
GiveSanityBoost(80);
}

void OnEnter()
{
}

Am I using that command wrong or something? should I substitute it with another?

Hah, silly me. xD

Change this:

GiveSanityBoost(80);

To this:

GiveSanityBoost();


But from what the error report said, it was far from a normal error. What you need to do is to make sure that the command functions you use are correctly used, based on the script functions page. Smile

08-31-2011, 03:26 AM
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Messages In This Thread
Sanity problems - by Bennick - 08-31-2011, 03:21 AM
RE: Sanity problems - by Kyle - 08-31-2011, 03:26 AM
RE: Sanity problems - by Bennick - 08-31-2011, 04:28 AM
RE: Sanity problems - by Your Computer - 08-31-2011, 06:40 AM



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