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Sanity problems
Bennick Offline
Member

Posts: 77
Threads: 27
Joined: Apr 2011
Reputation: 0
#3
RE: Sanity problems

(08-31-2011, 03:26 AM)Kyle Wrote:
(08-31-2011, 03:21 AM)Bennick Wrote: As mentioned in my earlier thread, I had a problem loading one of my maps. I found that if I deleted the GiveSanityBoost command however, that it would run fine. Am I not using the correct command or something?

I'll repost my script:

void OnStart()
{
FadeOut(0);
FadeIn(15);
PlayMusic("10_amb.ogg", true, 1, 3, 0, true);
PlaySoundAtEntity("", "door_level_wood_close.snt", "secretbookcase", 0, false);
GiveSanityBoost(80);
}

void OnEnter()
{
}

Am I using that command wrong or something? should I substitute it with another?

Hah, silly me. xD

Change this:

GiveSanityBoost(80);

To this:

GiveSanityBoost();


But from what the error report said, it was far from a normal error. What you need to do is to make sure that the command functions you use are correctly used, based on the script functions page. Smile

Wow! that autofills your sanity?? Awesome! Big Grin thanks!

As for the error, I know it sounded serious, but wouldn't it have crashed Amnesia again with part of the error message if it had other errors?

Also, should I be adding an OnLeave section to each of my maps' script files?

Fratricide (title not finalized): 2/7 maps. :D
08-31-2011, 04:28 AM
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Messages In This Thread
Sanity problems - by Bennick - 08-31-2011, 03:21 AM
RE: Sanity problems - by Kyle - 08-31-2011, 03:26 AM
RE: Sanity problems - by Bennick - 08-31-2011, 04:28 AM
RE: Sanity problems - by Your Computer - 08-31-2011, 06:40 AM



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