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How to get a custom monster to work?
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#6
RE: How to get a custom monster to work?

Tried a video on this but it looked miserable. The framerate was so bad. So I'll simply sum up what you are asking for:
-------------------- Steps ---------------------------
1. Place your model (saved in .dae format) in a folder along with its textures (saved in .dds format)
2. Import your model into ModelEditor.exe by selecting file--> Import mesh.
3. All should have gone well and your model should show up in ModelEditor.
4. Go to settings --> User defined variables.
5. On "Type" select "Enemy_grunt".
6. A new window appears where you may adjust sight range, speed and set the sounds played by the monster.
7. If in question about the adjustments, simply move your mouse over the modifiers and a short text will appear - explaining its use.
8. Remember to set the Y value of "Body_OffsetRot" to 180.
9. Once done - save your model (will be as an .ent file) in the folder where you have placed the other files.

(09-01-2011, 03:51 PM)Legato Wrote: Shameless plug.

Lazy brat.

As for other users: I may release the full procedure (animation adding etc.) if there is any interest?

[Image: mZiYnxe.png]


(This post was last modified: 09-01-2011, 05:05 PM by Acies.)
09-01-2011, 04:59 PM
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Messages In This Thread
How to get a custom monster to work? - by Legato - 08-31-2011, 12:22 AM
RE: How to get a custom monster to work? - by Acies - 09-01-2011, 04:59 PM



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