(09-02-2011, 01:25 AM)Miss Rigi Wrote: (09-02-2011, 01:15 AM)ZRPT1 Wrote: they need CONSTRUCTIVE feedback
Half of it is the feedback itself, the other half is the receiving end. Not that I'm trying to defend or point fingers at any party, but there is much to be considered when thinking about why some new story-makers quit. Some of us just don't know how to tell the difference between critiques and plain shit-calling, and some of us just don't know how to write a critique that doesn't sound like plain shit-calling. In all, it would take a devotion from both the makers and the reviewers to truly perfect that kind of environment we all like to fantasize about.
I completely agree with that statement, the map maker has to understand it's there first map and it's not going to be perfect, and that it's usually a learning experience. I'm just saying that I've SEEN people critique peoples work in nasty fashion is all.
Not saying that the map maker shouldn't put effort into accepting that there is something wrong with his map, but it shouldn't be as simple as. "There are so many better maps out there like *Compare to a custom story such as La Caza, or Abduction, a few to name*, yours is terrible and this is the reason WHY." The map maker (Most likely, not always.) doesn't make a full conversion mod his first custom story. WHY WOULD YOU compare a novices work to that of someone with much higher experience while bashing on their work that they COULD have put a TON of effort into it just getting the ropes. It really puts a drab on some people (I'm not really saying me, i'm just thinking for other people here) when the community expects top notch quality from a novice.
I'm not trying to defend lazy map makers, i just think that this community expects a lot from new people entering it.