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Lights on a custom enemy
ggstarfoxxie Offline
Junior Member

Posts: 36
Threads: 9
Joined: Aug 2011
Reputation: 2
#1
Lights on a custom enemy

I would like help with putting lights on an enemy please. Angel

I'm using a brute as a placeholder for my custom enemy that has searchlights in his chest. My problem is that the lights I put in the model editor isn't moving with the brute when he moves. Is there a way to connect the lights & billboards so they'll be in place on the chest while the brute is moving or do I have to put up with the stationary lights until I make my final model with all the animated goodness?

Or is it even possible to do this with an animated entity?

Edit: Also, when I put my placeholder in my map, the lights appear in the corner of the room I start in. Not on the brute which is really far away. Sad Is there a way to fix this also? The corner is at 0,0,0 if that helps.

Edit2: MegaScience just answered my question so this thread can be deleted by an admin seeing I don't have the authority.

(This post was last modified: 09-07-2011, 04:45 AM by ggstarfoxxie.)
09-07-2011, 04:34 AM
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Messages In This Thread
Lights on a custom enemy - by ggstarfoxxie - 09-07-2011, 04:34 AM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 03:10 PM
RE: Lights on a custom enemy - by MegaScience - 09-07-2011, 03:41 PM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 03:44 PM
RE: Lights on a custom enemy - by MegaScience - 09-07-2011, 03:53 PM
RE: Lights on a custom enemy - by jens - 09-07-2011, 03:59 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 04:08 PM
RE: Lights on a custom enemy - by plutomaniac - 09-07-2011, 04:22 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 05:29 PM
RE: Lights on a custom enemy - by plutomaniac - 09-07-2011, 06:17 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 06:33 PM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 04:38 PM



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