(09-08-2011, 02:31 PM)1xXxAcexXx1 Wrote: Its a script area, I just wanted him pushed through the door essentially.
In that case, since the code you posted seems correct and since the area is of a type that supports collision, i have to question my assumptions.
I've been assuming you have everything named in accordance to what you have named in the script, i've been assuming the area is within the path of the player and that you've been colliding with it. If all of these are true, then my next guess is that your "dev environment" is set to create map caches. Check to see if there are any files that end in .map_cache in your maps directory. If so, delete them and try (test) again.