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Script Help.
xdeath Offline
Member

Posts: 70
Threads: 2
Joined: Aug 2011
Reputation: 1
#1
Script Help.

This script is that the player steps into an area and hears footsteps running where he can't see.
The sounds are to happen at PosNodes that get farther away.So that the sound gets farther away.
Unfortunately I can't get any sound to play.

Spoiler below!


// School hall and celler map script.

void OnStart(){
AddEntityCollideCallback("Player", "footsteps", "FootStepsFunc", true, 1);
//if (ScriptDebugOn()) { // Checks if debugs is on.
//GiveItemFromFile("lantern", "lantern.ent"); // Gives player the lantern.
//SetPlayerLampOil(100.0f); // Fills the players oil reserve.

//for(int i = 0;i < 10; i++) { // Gives player tinder boxes until int i equals ten.
//GiveItemFromFile("tinderbox", "tinderbox.ent"); //Gives tinderbox to player
//}
//}
}
void FootStepsFunc(string &in asParent, string &in asChild, int alState){
//SetEntityActive("servant_grunt_1", true);//This was here to test if the Function was called. It worked.
//PlaySoundAtEntity("enemy\grunt\","notice.snt", "player", 0, false);//This was to test whether or not a sound would play, It did not work.
for (int x=1; x < 8;x++){
PlaySoundAtEntity("step","step_run_wood.snt", "PosNodeArea_"+x, 0, false);
AddTimer("", 0.5f, "");//Waits to call a non-existent function to add time between each step.
}

}
void OnEnter(){
}
void OnLeave(){}

(This post was last modified: 09-12-2011, 04:29 AM by xdeath.)
09-11-2011, 09:52 PM
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Messages In This Thread
Script Help. - by xdeath - 09-11-2011, 09:52 PM
RE: Script Help. - by Your Computer - 09-11-2011, 10:01 PM
RE: Script Help. - by GreyFox - 09-12-2011, 01:45 AM
RE: Script Help. - by xdeath - 09-12-2011, 03:39 AM
RE: Script Help. - by GreyFox - 09-12-2011, 03:51 AM
RE: Script Help. - by xdeath - 09-12-2011, 03:54 AM
RE: Script Help. - by GreyFox - 09-12-2011, 04:03 AM
RE: Script Help. - by xdeath - 09-12-2011, 04:28 AM



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