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Creating a Checkpoint.
Angerpull Offline
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Posts: 88
Threads: 24
Joined: Jun 2011
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#3
RE: Creating a Checkpoint.

(09-16-2011, 05:56 PM)Khyrpa Wrote: CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file

Those should tell everything. If you have something you particulary dont know about or anything just come to the IRC and I can try and help in more depth
Well I was hoping for a brief explanation on how to do it, not a copy/paste treatment. For instance: The function to call when the player dies/respawns Tells me nothing. I have no idea what that means.
09-16-2011, 06:12 PM
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Messages In This Thread
Creating a Checkpoint. - by Angerpull - 09-16-2011, 05:39 PM
RE: Creating a Checkpoint. - by Khyrpa - 09-16-2011, 05:56 PM
RE: Creating a Checkpoint. - by Angerpull - 09-16-2011, 06:12 PM
RE: Creating a Checkpoint. - by Khyrpa - 09-16-2011, 06:42 PM



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