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Texture help
Acies Offline
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Posts: 1,643
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#12
RE: Texture help

(09-23-2011, 01:10 PM)Homicide13 Wrote:
(09-23-2011, 10:18 AM)Acies Wrote:
(09-22-2011, 08:06 PM)Homicide13 Wrote:
(09-22-2011, 02:56 PM)Acies Wrote: I think you should use the "soliddiffuse" setting instead of decal too Smile
It depends on what he's trying to do. If he's trying to texture an entity or something than yes. If it's a decal texture, then no. He never really explained.

To my understanding it was a floor, which is a plane - which should have a soliddiffuse.
Indeed, in which case he should set the physics material to whatever type of floor it is, set the blend mode to add, and have four different images: diffuse, nmap, specular and height. ^^
Yes, agree Smile



[Image: mZiYnxe.png]


09-23-2011, 02:49 PM
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Messages In This Thread
Texture help - by Immortaleagle - 09-22-2011, 01:45 PM
RE: Texture help - by Homicide13 - 09-22-2011, 01:53 PM
RE: Texture help - by Pr3d4t0r - 09-22-2011, 02:47 PM
RE: Texture help - by Acies - 09-22-2011, 02:56 PM
RE: Texture help - by Pr3d4t0r - 09-22-2011, 03:00 PM
RE: Texture help - by Homicide13 - 09-22-2011, 08:06 PM
RE: Texture help - by Immortaleagle - 09-22-2011, 03:48 PM
RE: Texture help - by Acies - 09-22-2011, 06:37 PM
RE: Texture help - by Immortaleagle - 09-22-2011, 07:48 PM
RE: Texture help - by Acies - 09-23-2011, 10:18 AM
RE: Texture help - by Homicide13 - 09-23-2011, 01:10 PM
RE: Texture help - by Acies - 09-23-2011, 02:49 PM
RE: Texture help - by Immortaleagle - 09-23-2011, 03:19 PM
RE: Texture help - by Homicide13 - 09-23-2011, 03:56 PM
RE: Texture help - by Tesseract - 09-25-2011, 02:23 PM
RE: Texture help - by Homicide13 - 09-25-2011, 04:06 PM
RE: Texture help - by Tesseract - 09-25-2011, 04:26 PM



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