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Texture help
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#14
RE: Texture help

You have to use special textures for nmap, specular, and height. I'm not exactly sure what they do but it has something to do with the alpha level on the plane (things such as glare, wetness effects, etc).

09-23-2011, 03:56 PM
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Messages In This Thread
Texture help - by Immortaleagle - 09-22-2011, 01:45 PM
RE: Texture help - by Homicide13 - 09-22-2011, 01:53 PM
RE: Texture help - by Pr3d4t0r - 09-22-2011, 02:47 PM
RE: Texture help - by Acies - 09-22-2011, 02:56 PM
RE: Texture help - by Pr3d4t0r - 09-22-2011, 03:00 PM
RE: Texture help - by Homicide13 - 09-22-2011, 08:06 PM
RE: Texture help - by Immortaleagle - 09-22-2011, 03:48 PM
RE: Texture help - by Acies - 09-22-2011, 06:37 PM
RE: Texture help - by Immortaleagle - 09-22-2011, 07:48 PM
RE: Texture help - by Acies - 09-23-2011, 10:18 AM
RE: Texture help - by Homicide13 - 09-23-2011, 01:10 PM
RE: Texture help - by Acies - 09-23-2011, 02:49 PM
RE: Texture help - by Immortaleagle - 09-23-2011, 03:19 PM
RE: Texture help - by Homicide13 - 09-23-2011, 03:56 PM
RE: Texture help - by Tesseract - 09-25-2011, 02:23 PM
RE: Texture help - by Homicide13 - 09-25-2011, 04:06 PM
RE: Texture help - by Tesseract - 09-25-2011, 04:26 PM



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