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Couple questions about modelling
Mehis Offline
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Posts: 184
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Joined: Sep 2011
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#3
RE: Couple questions about modelling

(09-24-2011, 12:07 PM)Your Computer Wrote: Assuming you mean triangles for "mesh," you may model your object using faces with more than 3 sides, but converting polygons (quads) to triangles is required when exporting to COLLADA format. I believe 3DS Max supports the COLLADA format, so 3DS Max should be suitable for modeling for Amnesia. UV mapping will work so long as the program can translate its coordinates to the proper COLLADA format (note that other kinds of texture methods may not work). Getting things just right, however, is a trial and error process; if you want a more precise answer, then define "work normally."

If you want to get a quick understanding of the process, i would suggest making a simple cube, texture it, export it to COLLADA format, and then import it into the model editor of Amnesia and see if everything came out right.
Thank you very much! It worked, I got my model working, expect I don't know how to get my textures working.
And the model is huge. I just figured that out. LOL
What scale factor it should have?

(This post was last modified: 09-24-2011, 12:57 PM by Mehis.)
09-24-2011, 12:53 PM
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Messages In This Thread
Couple questions about modelling - by Mehis - 09-24-2011, 11:36 AM
RE: Couple questions about modelling - by Mehis - 09-24-2011, 12:53 PM
RE: Couple questions about modelling - by MrBigzy - 09-24-2011, 01:51 PM



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