Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
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How Do I Get the Player to Look at an Entity?
So I've been making a map, but I want the character to look up since he's laying down, and away so the player can control the character afterward.. I've tried scripting this:
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void OnStart()
{
StartPlayerLookAt("lookatrock1", 0, 1.0, "lookawaycall");
AddTimer("lookawaycall", 11.0, "lookaway");
}
void lookaway(string &in asTimer)
{
StopPlayerLookAt();
}
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But the character doesn't turn to the entity, which is "lookatrock1"
Does anyone know what I'm doing wrong here? =[
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and also, If anyone can help me with another scripting issue, I'm trying to push the character into another spot using:
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void playerpush(string &in asTimer)
{
AddPlayerBodyForce(6000, 0, 0, false);
}
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Note that a timer is being used so the player will be pushed during a blackscreen. The AddTimer has a callback for "playerpush". But the character doesn't get pushed.. should I just have him teleport further while the screen is black? It'd be like in the beginning of the actual game.
If anyone can help, I'd greatly appreciate it!
(This post was last modified: 09-30-2011, 12:31 AM by Statyk.)
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09-30-2011, 12:22 AM |
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