(10-02-2011, 04:28 AM)Statyk Wrote: I tried all that I can think of... Do any of you have any ideas? Does the string in the function need to be the entity file? Or the internal name of the door? Which is "exitdoor".
There are only a couple of other things i can think that could be the problem. It is possible you've used a level door instead of a swing door. It is possible that the door is aligned in a way that causes its collision properties to conflict with the doors interactive properties. It is possible the door is set to locked in the entity properties in the level editor. It is possible that the collide callback isn't being called. If you have verified that none of these are the case, then i am out of ideas.