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Collision: Too Many Entities with Many Areas
Tanshaydar Offline
From Beyond

Posts: 3,085
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Joined: Mar 2009
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#7
RE: Collision: Too Many Entities with Many Areas

It was not a matter of loop or something. I was afraid of creating over 2000 collide calbacks and the effects of it. One of my levels already suffers from performance issues, I really don't want to create more.

Edit:
It astonishingly works without causing any performance issues and I think I got me very enjoyable puzzle/platformer Smile

(This post was last modified: 10-03-2011, 02:03 PM by Tanshaydar.)
10-03-2011, 01:50 PM
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RE: Collision: Too Many Entities with Many Areas - by Tanshaydar - 10-03-2011, 01:50 PM



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