GreyFox
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Posts: 162
Threads: 23
Joined: Jul 2011
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RE: Start event when player spawns at a certain PlayerStartArea?
Uhh could you use this (bolded part)
CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);
asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file
and then make the function Checkpoint_2/1 whatever
SetEntityActive("", true/false)
So On
So On
I'm not completely sure with checkpoints mainly because in my custom story I haven't added them but. I think that'd work.
-Grey Fox
Current Project
Forgotten
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10-06-2011, 03:36 AM |
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