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Level door ain't workin' out
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#6
RE: Level door ain't workin' out

(10-09-2011, 12:40 PM)i3670 Wrote: Void Onstart ()
{
AddUseItemCallback("", "Royalkey", "level_wood_1", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("level_wood_1", false, true);
PlaySoundAtEntity("", "unlock_door", "level_wood_1", 0, false);
RemoveItem("Royalkey");
}
Is it NOT unlocking the door? Or is it unlocking the door but NOT changing the map?

that could be helpful to figure out whats wrong.
10-09-2011, 05:22 PM
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Messages In This Thread
Level door ain't workin' out - by i3670 - 10-06-2011, 08:50 PM
RE: Level door ain't workin' out - by Statyk - 10-06-2011, 09:04 PM
RE: Level door ain't workin' out - by i3670 - 10-07-2011, 12:31 PM
RE: Level door ain't workin' out - by schmupper - 10-07-2011, 01:24 PM
RE: Level door ain't workin' out - by i3670 - 10-09-2011, 12:40 PM
RE: Level door ain't workin' out - by Statyk - 10-09-2011, 05:22 PM
RE: Level door ain't workin' out - by Statyk - 10-09-2011, 06:31 PM
RE: Level door ain't workin' out - by i3670 - 10-09-2011, 09:51 PM
RE: Level door ain't workin' out - by i3670 - 10-09-2011, 10:19 PM
RE: Level door ain't workin' out - by i3670 - 10-10-2011, 06:19 PM



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