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Activating Monsters/Entities
Obliviator27 Offline
Posting Freak

Posts: 792
Threads: 10
Joined: Jul 2011
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#2
RE: Activating Monsters/Entities

In order...
SetEntityActive (SetEntityPlayerInteractCallback to call it)
SetPropHealth (AddEntityCollideCallback to call it)
GiveSanityDamage
StartPlayerLookAt
SetPropHealth (SetEntityPlayerInteractCallback to call it)

http://wiki.frictionalgames.com/hpl2/amn..._functions
^ Is your best friend while scripting.

10-12-2011, 05:23 PM
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Messages In This Thread
Activating Monsters/Entities - by GhastDagger - 10-12-2011, 01:01 PM
RE: Activating Monsters/Entities - by Obliviator27 - 10-12-2011, 05:23 PM
RE: Activating Monsters/Entities - by GhastDagger - 10-12-2011, 05:39 PM



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