(10-15-2011, 01:48 AM)Xvideogamer720X Wrote: Really? Maybe because you never used the MapView program, like I said on here. I guess since I used that program, those files just recreate themselves. As for you they dont though, because you never ran that program. And yeah the ones that crash have path nodes and actually, all rooms have pathnodes in them.
The MapView program does not create .nodes nor .map_cache files on my development system.
This is what i have done to see if the .nodes file was the issue: I saved before entering the second map. I reloaded the save and entered the second map. The game crashes with the exact error that is shown in the screenshot. I delete the .nodes file, reload the save and enter the second map. The game no longer crashes on me.
Here's what you can do to test it yourself: Make a back up of the second map and remove the path nodes from the second map. Delete the .nodes file and play the story and see if the game crashes when entering the second map. Also, while testing, check to see if the game generated a .nodes file.