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UV Unwrapping in Blender 2.59
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#2
RE: UV Unwrapping in Blender 2.59

Don't use cylindrical projection on that, it isn't what you think it is.

You need to select some edge loops and ctrl + e -> mark seam on them, then u -> unwrap. Seams are where the "cuts" are that allow it to be unwrapped.
(This post was last modified: 10-16-2011, 06:26 AM by GraphicsKid.)
10-16-2011, 06:26 AM
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Messages In This Thread
UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:47 AM
RE: UV Unwrapping in Blender 2.59 - by GraphicsKid - 10-16-2011, 06:26 AM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-16-2011, 12:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 03:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:10 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 04:27 AM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 04:41 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:26 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 03:24 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 05:48 PM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 06:08 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:51 PM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-17-2011, 07:27 PM



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