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UV Unwrapping in Blender 2.59
Rapture Offline
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Posts: 1,078
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Joined: May 2011
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#13
RE: UV Unwrapping in Blender 2.59

(10-17-2011, 06:51 AM)Your Computer Wrote: In Blender, the part where the axises cross paths is basically the same position where the axises in the perspective view of the model editor cross paths. You'd want the bottom edge of the mesh to be centered there. After aligning it there, apply location again.

For the texture issue, do you have a .mat file that points to the texture that the mesh is mapped to (in the same directed as the .dae file)?
Ok, thanks I got the material working. But the rotation, location isn't working properly. I aligned the model to the X & Y axis. And then did the Apply > Rotation, even checked all 3 at the far left to be sure. Still has the same problem? Sad

[Image: problemstonecup.png]
10-17-2011, 03:24 PM
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Messages In This Thread
UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:47 AM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-16-2011, 12:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 03:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:10 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 04:27 AM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 04:41 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:26 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 03:24 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 05:48 PM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 06:08 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:51 PM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-17-2011, 07:27 PM



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