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Door messages and noises and memos in scripting?
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#8
RE: Door messages and noises and memos in scripting?

(10-18-2011, 12:10 AM)MissMarilynn Wrote: What is the addquest "open_door" referring back too?

The game automatically prefixes quests with "Quest_" and suffixes them with "_Text". Hence the entry name in the .lang file.

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10-18-2011, 12:14 AM
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RE: Door messages and noises and memos in scripting? - by Your Computer - 10-18-2011, 12:14 AM



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