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Door messages and noises and memos in scripting?
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Posts: 3,456
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Joined: Jul 2011
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#10
RE: Door messages and noises and memos in scripting?

(10-18-2011, 12:17 AM)MissMarilynn Wrote: Is this correct? Nothing appeared when I went to the door but I didn't get an error. I'm positive my language file is correct.

Is "officekey" a door?

(10-18-2011, 12:17 AM)MissMarilynn Wrote: I just want the message to appear when I don't have the key. I want a message to appear when I do have the key that says "Double click the key in your inventory and use it on the door."

Then you're going to want something like this:

PHP Code: (Select All)
void IsItLocked(string &in entity)
{
     if (
GetSwingDoorLocked(entity)
     && 
entity == "door_name")
     {
          if (!
HasItem("key"))
               
SetMessage("cat_name""entry_name"0);
          else
               
SetMessage("cat_name""entry_name2"0);
     }


(10-18-2011, 12:17 AM)MissMarilynn Wrote: EDIT: I placed the "Quest text" part under the journals category in the .lang file. Is that messing something up?

If it looks like my example, then it shouldn't.

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10-18-2011, 12:37 AM
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RE: Door messages and noises and memos in scripting? - by Your Computer - 10-18-2011, 12:37 AM



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