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New Problem: Lang file not working
JoeBradleyUK Offline
Member

Posts: 115
Threads: 20
Joined: Jul 2011
Reputation: 0
#9
RE: My game crashes....

(10-18-2011, 07:26 PM)Darion97 Wrote: I change the function for monster, but i can see the problem is another.

It turns out something in my lang file was causing it to spaz out... anyway I got rid of it and now the lang file doesn't work. Here is my lang and hps again:

void OnStart()
{
AddEntityCollideCallback("Player", "ScareOne", "ScareOneCallback", true, 1);
AddEntityCollideCallback("Player", "ScareTwoArea", "ScareTwoCallback", true, 1);
AddEntityCollideCallback("ScareTwoMonster", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);
AddUseItemCallback("", "KeyDownstairs", "DownstairsDoor", "DownStairsKey", true);
SetEntityPlayerLookAtCallback("SignDrLyons", "SignDrLyons", false);
}

void DownStairsKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DownstairsDoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "DownstairsDoor", 4.0f, false);
RemoveItem("KeyDownstairs");
}

void SignDrLyons(string &in asEntity, int alState)
{
SetMessage("Messages", "SignDrLyons", 2.0f);
}

void ScareTwoMonsterVanish(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScareTwoMonster", false);
}

void ScareOneCallback(string &in asParent, string &in asChild, int alState)
{
SetLampLit("ScareOneLight", true, true);
SetLampLit("ScareOneLightTwo", true, true);
SetEntityActive("ScareOneMonster", true);
ShowEnemyPlayerPosition("ScareOneMonster");
PlaySoundAtEntity("", "react_scare3.snt", "Player", 20.0f, true);
PlayMusic("LevelOneMusic.ogg", true, 10.0f, 2.0f, 2.0f, true);
SetSwingDoorLocked("ScareOneDoor", true, true);
GiveSanityDamage(20.0f, true);
SetPlayerLampOil(0.0f);
}

void ScareTwoCallback(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScareTwoMonster", true);
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeOne", 0.0f, "");
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeTwo", 0.0f, "");
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeThree", 30.0f, "");
StartPlayerLookAt("deskpad_1", 5.0f, 6.0f, "");
AddTimer("ScareTwo", 8.0f, "ScareTimerTwo");
GiveSanityDamage(20.0f, true);
}

void ScareTimerTwo(string &in asTimer)
{
StopPlayerLookAt();
}

void OnEnter()
{
}
void OnLeave()
{
}

My lang:

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">That's it then. You've commited murder and you've been sent to prison for life. You've become deranged, and insane for the time you've been in there.[br]You want to find a way out anyway you can. Even if it includes bloodshed.[br]You need to get out.</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_KeyNote_Name">Note Regarding Key To Lower Levels</Entry>
<Entry Name="Note_KeyNote_Text">If anyone is wondering where the key is to the lower level, I took it to my office, down the hall.[br]I took it for safe keeping as there was a traitor amongst us letting all the prisoners out, as you may know. If anyone has anymore information about this matter, please contact me in my office.[br][br]Dr.Lyons</Entry>
</CATEGORY>
<CATEGORY Name="Messages">
<Entry Name="SignDrLyons">
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry name="ItemName_KeyDownstairs">Downstairs Key</Entry>
<Entry name="ItemDesc_KeyDownstairs">A key for downstairs</Entry>
</CATEGORY>
</LANGUAGE>

:Work In Progress:
Insanity
(This post was last modified: 10-18-2011, 07:34 PM by JoeBradleyUK.)
10-18-2011, 07:33 PM
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Messages In This Thread
RE: My game crashes.... - by Darion97 - 10-18-2011, 06:17 PM
RE: My game crashes.... - by JoeBradleyUK - 10-18-2011, 06:20 PM
RE: My game crashes.... - by Darion97 - 10-18-2011, 06:23 PM
RE: My game crashes.... - by JoeBradleyUK - 10-18-2011, 06:46 PM
RE: My game crashes.... - by Darion97 - 10-18-2011, 06:54 PM
RE: My game crashes.... - by JoeBradleyUK - 10-18-2011, 07:21 PM
RE: My game crashes.... - by Darion97 - 10-18-2011, 07:26 PM
RE: My game crashes.... - by JoeBradleyUK - 10-18-2011, 07:33 PM



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