Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to make a memo appear on item pickup?
MissMarilynn Offline
Member

Posts: 77
Threads: 23
Joined: Oct 2011
Reputation: 1
#3
RE: How to make a memo appear on item pickup?

(10-18-2011, 05:42 AM)Russ Money Wrote: Study this: http://wiki.frictionalgames.com/hpl2/amn..._functions

The function you're looking for would be:

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

string& asName would be the name of the object interacted.

string& asCallback would be the name of the function you want to call (Make a monster spawn, play a sound, etc.)

bool abRemoveOnInteraction is either true or false. It's asking if you want to remove the effect of the interaction on the object.

edit: http://www.youtube.com/watch?v=WfgFEG4TSCE
Are you sure it isn't AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
10-20-2011, 07:12 PM
Find


Messages In This Thread
RE: How to make a memo appear on item pickup? - by MissMarilynn - 10-20-2011, 07:12 PM



Users browsing this thread: 2 Guest(s)