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Help! Keys
Victor Offline
Member

Posts: 83
Threads: 19
Joined: Oct 2011
Reputation: 2
#6
RE: Help! Keys

(10-22-2011, 09:56 PM)Statyk Wrote: Click on the entities tab for each and check if the door is locked in the first place. If anything, could to take a screenshot of their "entity" tabs and post it here so we can help?


(10-22-2011, 09:59 PM)Brute Wrote: I found a mistake! But just a small Sad ...
NO:
PlaySoundAtEntity("", "unlock_door", "door", 0, false);
SO:
PlaySoundAtEntity("", "unlock_door.snt", "door", 0, false);

The sound doesn't play without this, at least by me. Sleepy

Side note: Brute is sleeeeeepy!
Thanks, Brute Smile
And here it is the picture, Statyk...

Do you guys have got anything for me?


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(This post was last modified: 10-22-2011, 11:12 PM by Victor.)
10-22-2011, 10:12 PM
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Messages In This Thread
Help! Keys - by Victor - 10-22-2011, 08:51 PM
RE: Help! Keys - by JenniferOrange - 10-22-2011, 08:58 PM
RE: Help! Keys - by Victor - 10-22-2011, 09:10 PM
RE: Help! Keys - by Statyk - 10-22-2011, 09:56 PM
RE: Help! Keys - by Brute - 10-22-2011, 09:59 PM
RE: Help! Keys - by Victor - 10-22-2011, 10:12 PM
RE: Help! Keys - by JenniferOrange - 10-23-2011, 02:17 AM
RE: Help! Keys - by palistov - 10-23-2011, 02:46 AM
RE: Help! Keys - by Victor - 10-23-2011, 03:18 AM
RE: Help! Keys - by Victor - 10-23-2011, 04:34 PM



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