sasukeroxxx
Junior Member
Posts: 39
Threads: 5
Joined: Sep 2011
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[HELP!] Leveldoor...
I am Brazilian, and sorry for bad english. so I'm having a lot of progress with my "custom map" but I can not unlock a "Leveldoor" put everything right in the script, the name and such things but every time I use the key in the door we teleport to another map there appears the message: "Can not use the item this way" I'm just having trouble with it, did everything and could not find the problem  a help would be great =D PS: the door name is like "LevelDoor" as the key "Key6"
void OnStart()
{
AddEntityCollideCallback("Player" , "Wood_Break_Sound" , "QuestUpdate" , true , 1);
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
AddUseItemCallback("", "Key6", "LevelDoor", "UnlockLevelDoor", true);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door2", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "break_wood.snt", "Ambush_Door", 0.0f, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0.0f, false);
GiveSanityDamage(50.0, true);
SetEntityPlayerInteractCallback("Ambush_Door", "PlayerInteractDoor", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
void UnlockLevelDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("LevelDoor", false);
PlaySoundAtEntity("", "unlock_door", "LevelDoor", 0.0f, false);
RemoveItem("Key6");
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1" , true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 2, "");
}
(This post was last modified: 10-23-2011, 09:24 PM by sasukeroxxx.)
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