flamez3
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RE: [HELP!] Leveldoor...
(10-23-2011, 07:38 AM)sasukeroxxx Wrote: void OnStart()
{
AddEntityCollideCallback("Player" , "Wood_Break_Sound" , "QuestUpdate" , true , 1);
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
AddUseItemCallback("", "Key6", "LevelDoor", "UnlockLevelDoor", true);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door2", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "break_wood.snt", "Ambush_Door", 0.0f, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0.0f, false);
GiveSanityDamage(50.0, true);
SetEntityPlayerInteractCallback("Ambush_Door", "PlayerInteractDoor", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
void UnlockLevelDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("LevelDoor", false);
PlaySoundAtEntity("", "unlock_door", "LevelDoor", 0.0f, false);
RemoveItem("Key6");
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1" , true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 2, "");
}
1. There is no MonsterFunction in your void OnStart()
2. Where BOLDED, wouldn't you want the wood break function there?
Just copy and paste this and see if this works...
void OnStart()
{
AddEntityCollideCallback("Player" , "Wood_Break_Sound" , "QuestUpdate" , true , 1); AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
AddUseItemCallback("", "Key6", "LevelDoor", "UnlockLevelDoor", true);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door2", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true); }
void QuestUpdate(string &in asParent, string &in asChild, int alState){
PlaySoundAtEntity("", "break_wood.snt", "Ambush_Door", 0.0f, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0.0f, false);
GiveSanityDamage(50.0, true);
SetEntityPlayerInteractCallback("Ambush_Door", "PlayerInteractDoor", true);
}
void UnlockLevelDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("LevelDoor", false);
PlaySoundAtEntity("", "unlock_door.snt", "LevelDoor", 0f, false);
RemoveItem("Key6");
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1" , true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 2, "");
}
Other that and without seeing the map in editor that is all i could find wrong with it.
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