Unexpected end of file, Whaat? heres my .hps file
void OnStart(){ AddUseItemCallback("", "monsterdoorkey", "monsterdoor", "UsedKeyOnDoor", true); // START OF EVERYTHING AddEntityCollideCallback("Player", "ScriptArea_1", "PianoScare", false, 0); AddEntityCollideCallback("Player", "ScriptArea_2", "PianoStop", false, 0);}
void PianoScare(string &in asParent, string &in asChild, int alState){ if(alState == 1) { PlaySoundAtEntity("PianoScareMusic", "general_piano03.ogg", "piano_1", 0, false); } if(alState == -1) { StopSound("general_piano03.ogg", 5); }} void pianotimer(string &in asTimer){PlaySoundAtEntity("PianoScareMusic", "general_piano03.ogg", "piano_1", 0, false); AddTimer("pianotimer", 18, "pianotimer");}
void PianoStop(string &in asParent, string &in asChild, int alState){ StopSound("PianoScareMusic", 0); RemoveTimer("pianotimer"); SetLeverStuckState("piano_01, 0, true); AddPropImpulse("piano_01", 0, 0, 100, "World"); PlaySoundAtEntity("PianoScareBoom", "break_wood", "piano_1", 0, false); CreateParticleSystemAtEntity("", "ps_dust_impact.ps", "impact", false);}
void UsedKeyOnDoor(string &in asItem, string &in asEntity){ SetSwingDoorLocked("monsterdoor", false, true); PlaySoundAtEntity("", "unlock_door.snt", "monsterdoor", 0.0f, false); RemoveItem("monsterdoorkey");}