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PathNode Problem
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
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#2
RE: PathNode Problem

when ingame, using the debug menu, there is an option to turn on the debug graphics for enemies and the pathnodes, you can use that to examine if everything looks OK. each path node should have a connection to another path node (or several), if there is a broken link then that can cause problem, also if you find places where there are links made through places where enemies can't actually walk and things like that.
10-25-2011, 12:37 PM
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Messages In This Thread
PathNode Problem - by Elven - 10-25-2011, 12:09 PM
RE: PathNode Problem - by jens - 10-25-2011, 12:37 PM
RE: PathNode Problem - by Elven - 10-25-2011, 02:49 PM
RE: PathNode Problem - by Your Computer - 10-25-2011, 04:59 PM
RE: PathNode Problem - by Elven - 10-25-2011, 06:32 PM
RE: PathNode Problem - by Elven - 10-26-2011, 12:51 PM
RE: PathNode Problem - by Corax - 10-26-2011, 11:49 PM
RE: PathNode Problem - by Elven - 10-27-2011, 12:03 AM
RE: PathNode Problem - by Your Computer - 10-27-2011, 05:55 AM
RE: PathNode Problem - by Corax - 10-27-2011, 09:04 AM
RE: PathNode Problem - by palistov - 10-27-2011, 06:47 AM
RE: PathNode Problem - by Corax - 10-27-2011, 10:53 AM
RE: PathNode Problem - by Elven - 10-27-2011, 11:01 AM
RE: PathNode Problem - by Corax - 10-27-2011, 11:09 AM
RE: PathNode Problem - by jens - 10-27-2011, 11:11 AM
RE: PathNode Problem - by Elven - 10-27-2011, 11:31 AM
RE: PathNode Problem - by Acies - 10-27-2011, 01:01 PM
RE: PathNode Problem - by Corax - 10-27-2011, 03:11 PM
RE: PathNode Problem - by Elven - 10-27-2011, 01:16 PM
RE: PathNode Problem - by Acies - 10-27-2011, 06:14 PM
RE: PathNode Problem - by Corax - 10-27-2011, 06:25 PM
RE: PathNode Problem - by palistov - 10-27-2011, 09:41 PM
RE: PathNode Problem - by Elven - 10-27-2011, 09:50 PM
RE: PathNode Problem - by palistov - 10-27-2011, 10:04 PM
Doesn't go end of pathnode - by Elven - 10-26-2011, 02:53 PM



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