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PathNode Problem
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
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#18
RE: PathNode Problem

Corax, i believe you may find the correct names by opening the modeleditor and bringing up the animations window.

What purpose does it serve elven? If you want the grunt to walk over obstacles you can assign that in the modeleditor. Nodes should be placed on the ground Smile

[Image: mZiYnxe.png]


10-27-2011, 01:01 PM
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Messages In This Thread
PathNode Problem - by Elven - 10-25-2011, 12:09 PM
RE: PathNode Problem - by jens - 10-25-2011, 12:37 PM
RE: PathNode Problem - by Elven - 10-25-2011, 02:49 PM
RE: PathNode Problem - by Your Computer - 10-25-2011, 04:59 PM
RE: PathNode Problem - by Elven - 10-25-2011, 06:32 PM
RE: PathNode Problem - by Elven - 10-26-2011, 12:51 PM
RE: PathNode Problem - by Corax - 10-26-2011, 11:49 PM
RE: PathNode Problem - by Elven - 10-27-2011, 12:03 AM
RE: PathNode Problem - by Your Computer - 10-27-2011, 05:55 AM
RE: PathNode Problem - by Corax - 10-27-2011, 09:04 AM
RE: PathNode Problem - by palistov - 10-27-2011, 06:47 AM
RE: PathNode Problem - by Corax - 10-27-2011, 10:53 AM
RE: PathNode Problem - by Elven - 10-27-2011, 11:01 AM
RE: PathNode Problem - by Corax - 10-27-2011, 11:09 AM
RE: PathNode Problem - by jens - 10-27-2011, 11:11 AM
RE: PathNode Problem - by Elven - 10-27-2011, 11:31 AM
RE: PathNode Problem - by Acies - 10-27-2011, 01:01 PM
RE: PathNode Problem - by Corax - 10-27-2011, 03:11 PM
RE: PathNode Problem - by Elven - 10-27-2011, 01:16 PM
RE: PathNode Problem - by Acies - 10-27-2011, 06:14 PM
RE: PathNode Problem - by Corax - 10-27-2011, 06:25 PM
RE: PathNode Problem - by palistov - 10-27-2011, 09:41 PM
RE: PathNode Problem - by Elven - 10-27-2011, 09:50 PM
RE: PathNode Problem - by palistov - 10-27-2011, 10:04 PM
Doesn't go end of pathnode - by Elven - 10-26-2011, 02:53 PM



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