The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Enemies don't follow pathnodes...
Lewk Offline
Member

Posts: 63
Threads: 6
Joined: Sep 2011
Reputation: 3
#1
Enemies don't follow pathnodes...

Enemies dont follow nodes on their own. I have to let them see me first, then they'll start to follow the nodes, but until then, they just stand in place.



You might be thinking about telling me "Well, fellow member, that is how pathnodes are supposed to work!"



Ok, alright. But what if I wanted to do a (whats generally referred to as a scripted event) part where you just see a monster behind a gate, (with triggers disabled obviously, the monster will have to move on its own) and walks away before you get there. I wouldn't, seeing as how pathnodes work.



So, my questions are:

1: If an event like that requires more than just nodes, may I ask what those extra requirements are?

2: Are my pathnodes just not working correctly?

Thanks.



EDIT: In case I made it unclear, I mean the monster doesnt follow the nodes until he has lost me after noticing me.
(This post was last modified: 09-07-2011, 02:00 AM by Lewk.)
09-06-2011, 09:40 PM
Find


Messages In This Thread
Enemies don't follow pathnodes... - by Lewk - 09-06-2011, 09:40 PM
RE: Enemies don't follow pathnodes... - by Lewk - 09-06-2011, 10:23 PM
RE: Enemies don't follow pathnodes... - by Lewk - 09-07-2011, 01:10 AM
RE: Enemies don't follow pathnodes... - by Lewk - 09-07-2011, 01:28 AM
RE: Enemies don't follow pathnodes... - by Lewk - 09-07-2011, 01:55 AM
RE: Enemies don't follow pathnodes... - by Lewk - 09-07-2011, 02:18 PM



Users browsing this thread: 1 Guest(s)