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3 Questions: Make my game more Scary
WarriorA Offline
Junior Member

Posts: 6
Threads: 1
Joined: Sep 2011
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#8
RE: 3 Questions: Make my game more Scary

Question 1 solved, i'll put it at the end of the corridor, and when going outside of the room i make it run towards you, and every door closed until it dissapears. Should get the creeps for everyone, to stand in a loooong corridor with a monster running towards you, and the door behind you it locked Big Grin.

Question 2: I'll try some kind of Picture making, because i guess i would horribly fail at making a Modle.

Question 3: Still no idea Big Grin

And actually i'll hijack my own threat to ask another question:

About that cowbar-breakwood-thingy.
I did anything how it is supposed to be, and i have just one question:
I have the cowbar_joint put in the Wood and so on.
And now i want to pull it to break the door, what kind of script do i need for that?
if i use this one:
SetEntityPlayerInteractCallback()
It will break as soon as i touch the cowbar, and not when i pulled it over.
So basicly my question is:
How can i make it break just as soon as i pulled the cowbar_joint to the end, and not just when i started to klick it.
I was looking for this aswell:
void InteractConnectPropWithRope(string& asName, string& asPropName, string& asRopeName, bool abInteractOnly,
float afSpeedMul, float afToMinSpeed, float afToMaxSpeed, bool abInvert, int alStatesUsed);
I hope you know what i mean =)


(This post was last modified: 09-11-2011, 03:17 PM by WarriorA.)
09-11-2011, 02:53 PM
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RE: 3 Questions: Make my game more Scary - by WarriorA - 09-11-2011, 02:53 PM



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