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Intangible appearing planes
Bennick Offline
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Posts: 77
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Joined: Apr 2011
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#5
RE: Intangible appearing planes

(09-26-2011, 01:28 PM)MrBigzy Wrote: You would only be able to set a plane with or without collides in the editor I think. You would have to create two plane entities and use scripting to switch them. You could open the block box in the model editor and create 2 different entities that way, and change the entity variables to have one with collides and one without. Make sure to change the name of the entity and match it with the name of the texture though (it should display properly over it). You'd also have to make the .mat file for the texture with the material editor.
You definitely can set non colliding planes and I know how to do that, but why would I need to have one that collides necessarily? I always wondered too, what's a block box? And what kind of picture files can I import into the material editor?

Fratricide (title not finalized): 2/7 maps. :D
09-26-2011, 02:36 PM
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Messages In This Thread
Intangible appearing planes - by Bennick - 09-26-2011, 04:59 AM
RE: Intangible appearing planes - by Obliviator27 - 09-26-2011, 05:53 AM
RE: Intangible appearing planes - by Gilgamesh - 09-26-2011, 12:59 PM
RE: Intangible appearing planes - by MrBigzy - 09-26-2011, 01:28 PM
RE: Intangible appearing planes - by Bennick - 09-26-2011, 02:36 PM
RE: Intangible appearing planes - by MrBigzy - 09-26-2011, 02:44 PM



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