Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
UV Unwrapping in Blender 2.59
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#20
RE: UV Unwrapping in Blender 2.59

(10-17-2011, 06:51 PM)Rapture Wrote: It wasn't specific if whether I should do it to each Mesh. So I just did it only to the Cylinder.

It does not make the name "StoneCup" appear in the nametag for the Model.

What am I still messing up on? Sad

You only have to manually add the names in for the objects you are going to be attaching a body to. BTW, you should consider removing lights and cameras from the scene in Blender to keep the .dae file cleaner.

If deleting the generated .msh file doesn't refresh things, then you may have to re-import the object into the model editor after applying changes to the .dae file.

Tutorials: From Noob to Pro
10-17-2011, 08:48 PM
Website Find


Messages In This Thread
UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:47 AM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-16-2011, 12:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 03:07 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-16-2011, 04:10 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 04:27 AM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 04:41 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:26 AM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 03:24 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 05:48 PM
RE: UV Unwrapping in Blender 2.59 - by Acies - 10-17-2011, 06:08 PM
RE: UV Unwrapping in Blender 2.59 - by Rapture - 10-17-2011, 06:51 PM
RE: UV Unwrapping in Blender 2.59 - by Your Computer - 10-17-2011, 08:48 PM
RE: UV Unwrapping in Blender 2.59 - by eliasfrost - 10-17-2011, 07:27 PM



Users browsing this thread: 1 Guest(s)